There are many reasons for wanting to change the FOV in an FPS. Collapse replies (1) Reply View in chronology PC work (look at all the things that they put into the PC version – Mouse, chat, interactive menus and the ability to choose a chapter? Ooooh!) was an afterthought. It was built for consoles, many of which are still running on 4:3 ratio screens. Why? Because this game wasn’t built for PCs. Consoles (even those attached to HDTVs!)and PCs alike. And yes, *all* versions of MW2 are locked to a 65FOV. Go buy 2 more and then you can still have a 4:3 ratio (if the original two are 4:3). So, what about you people with 2 monitors? Goody for you. All IW has done is remove the capacity for you to “think” you controlled it when attached to a server. Apparently, you’ve never run a dedicated server. Most games still allow you to “set” them on your side, but they don’t have any effect in a server-attached game. When you’re attached to a server, the server has control over things, like max FOV, tickrates, etc. You can crank your frame rates and have the fastest connection in the world, but you are only going to get that chunk of data from or to the server at, lets say for the sake of argument, 5 times a second, or whatever the game server operator has determined as best for their server and for their server population. Framerates and lag times are compensated for with “tick rates”, the speed that the server pushes the information to you.
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